During the final year of my Bachelor's degree, I focused on working on my thesis project - Slavic Gods.
I created game-ready models of chosen gods that I had previously designed based on historical and mythological sources.
Everything was sculpted in ZBrush with clothes made in Marvelous Designer. I made the low-poly models and the UV maps in Maya, and textured them in Substance Painter. All renders were made in Marmoset Toolbag.