During my third and final year of university, I focused on creating my BA thesis project - Slavic Gods.

I created game-ready models of chosen gods that I had previously designed based on historical and mythological sources.

Everything was sculpted in ZBrush with clothes made in Marvelous Designer. I retopologised models and created UV maps in Maya, and textured them in Substance Painter. All renders have been made in Marmoset Toolbag.