I had an idea to create a futuristic-looking model for a while and make it slightly more high-poly than my usual work. It was really fun working on her, especially thinking of how the renders could be arranged
I sculpted her in ZBrush with her clothes and shoes done in Marvelous Designer. Retopology and UVs done in Maya, hair (both haircards and a baked texture for the scalp) in Blender using the HairTool. Textured in Substance Painter and rendered in Marmoset Toolbag.
Based on my own concept.
Polycount - 7k tris (without the hair), haircards - 4k tris