Based on my very first Dungeons and Dragons character - a wood elf ranger! They were, as well, my first 3D model which I made for my Character Modelling class back when I was doing my Bachelor's degree and I redid them back in 2021 (comparison below!)
As usual, I sculpted the high poly model in ZBrush, with clothes made in Marvelous Designer. Low poly version, rig (and weight painting) done in Maya. Render in Marmoset Toolbag.
The full polycount is 26k tris (9k tris for hair and eyelashes).