During the final year of my Bachelor's degree, I focused on working on my thesis project for which I created game-ready models of Slavic gods that I had previously designed based on historical and mythological sources.
Out of all models I've made Veles, the god of earth underworld, magic, and cattle ended up being my favourite.Â
The high poly version was sculpted in ZBrush with clothes made in Marvelous Designer. I made the low-poly models and the UV maps in Maya, and textured them in Substance Painter. All renders were made in Marmoset Toolbag.